★ 0 · Updated 2026-09-17
Creates a new GameObject in an opened Prefab or active Scene with optional transform parameters and primitive types.
Browse skills that share this tag.
★ 0 · Updated 2026-09-17
Creates a new GameObject in an opened Prefab or active Scene with optional transform parameters and primitive types.
★ 1 · Updated 2026-09-15
Search the Unity asset database using filters for names, labels, types, AssetBundles, areas, and globs.
★ 0 · Updated 2026-09-12
Removes an Action and its associated Bindings from an ActionMap in a .inputactions asset and saves it.
★ 0 · Updated 2026-09-12
Removes an Action and its bindings from an ActionMap in a .inputactions asset and saves it.
★ 728 · Updated 2026-06-30
Unity 6000.5 PhysicsCore2D API reference for PhysicsRotate, PhysicsTransform, and PhysicsUserData with full member signatures and documentation.
★ 6 · Updated 2026-06-15
Design ECS systems, component models, update order, and performance constraints for Unity DOTS features.
★ 0 · Updated 2026-05-09
Create new Unity skill as .cs file with C# code and compile it
★ 1 · Updated 2026-05-09
Create and configure Unity lights including Directional, Point, Spot, and Area light types
★ 0 · Updated 2026-05-09
Create, configure, and manage Unity lights including Directional, Point, Spot, and Area light types
★ 0 · Updated 2026-05-09
Create and configure Unity lights including Directional, Point, Spot, and Area light types
★ 0 · Updated 2026-03-25
Modify Unity AnimatorController by adding/removing parameters, layers, states, and transitions
★ 18 · Updated 2026-03-23
Generates complete Unity shader files (.shader) adapted to the project's render pipeline (URP/HDRP/Built-in) with Material setup instructions
★ 7 · Updated 2026-03-23
Generates Unity shaders (HLSL/ShaderLab) for visual effects, adapted to the project's render pipeline.
★ 602 · Updated 2026-03-23
Generates complete Unity shader files (HLSL/ShaderLab) adapted to project's render pipeline (URP/HDRP/Built-in) with visual effects like dissolve, outline, toon, hologram, water, and vertex displacement.
★ 39 · Updated 2026-02-23
Routes Unity development questions to appropriate skills or agents
★ 1,788 · Updated 2026-02-14
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
★ 0 · Updated 2026-02-13
Analyzes starter scripts against modern Unity development practices and identifies gaps
★ 1,771 · Updated 2026-02-12
Inspect and modify UnityEvents like Button.onClick in Unity projects
★ 18 · Updated 2026-02-11
Specializes in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming with UniTask library