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unity-cinemachine - Unity Cinemachine Skill for Virtual Camera Control

Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.

Tags

Updated: 2026-02-14

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create virtual cameras
  • Configure follow targets
  • Configure look-at targets
  • Set up framing transposers
  • Implement orbital cameras
  • Configure noise profiles
  • Implement dead zones
  • Implement soft zones
  • Set up camera collision
  • Handle screen composition
  • Configure blend curves
  • Set up camera priorities
  • Implement cutscenes with Timeline
  • Handle state-driven cameras
  • Create dolly tracks
  • Implement target groups
  • Set up clear shots
  • Configure confiner extensions

Inputs

  • Unity 2021.3+
  • Cinemachine package
  • Game objects
  • Camera settings
  • Player transform

Outputs

  • Virtual camera configurations
  • Camera behavior settings
  • Cinematic sequences
  • Timeline cutscenes
  • Camera blend curves

Requirements

  • Unity 2021.3+
  • Cinemachine package installed
  • Read tool access
  • Grep tool access
  • Write tool access
  • Bash tool access
  • Edit tool access
  • Glob tool access
  • WebFetch tool access

Source

  • Spec: SKILL.md

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Unity
Cinemachine
Virtual cameras
Game development
Camera control
Cinematic sequences
Create virtual cameras
Configure follow targets
Configure look-at targets
Set up framing transposers
Unity 2021.3+
Cinemachine package
Game objects
Virtual camera configurations
Camera behavior settings
Cinematic sequences