unity-cinemachine - Unity Cinemachine Skill for Virtual Camera Control
Unity Cinemachine skill for virtual cameras, procedural camera control, and cinematic sequences.
Tags
Updated: 2026-02-14Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Create virtual cameras
- Configure follow targets
- Configure look-at targets
- Set up framing transposers
- Implement orbital cameras
- Configure noise profiles
- Implement dead zones
- Implement soft zones
- Set up camera collision
- Handle screen composition
- Configure blend curves
- Set up camera priorities
- Implement cutscenes with Timeline
- Handle state-driven cameras
- Create dolly tracks
- Implement target groups
- Set up clear shots
- Configure confiner extensions
Inputs
- Unity 2021.3+
- Cinemachine package
- Game objects
- Camera settings
- Player transform
Outputs
- Virtual camera configurations
- Camera behavior settings
- Cinematic sequences
- Timeline cutscenes
- Camera blend curves
Requirements
- Unity 2021.3+
- Cinemachine package installed
- Read tool access
- Grep tool access
- Write tool access
- Bash tool access
- Edit tool access
- Glob tool access
- WebFetch tool access
