unity-cinemachine - Configure Cinemachine virtual cameras and camera behavior
Create and configure Cinemachine virtual cameras, targets, lenses, pipeline components, noise, extensions, and cinematic camera behaviors.
Tags
Updated: 2026-10-06Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Create virtual cameras
- Inspect camera settings
- Set follow and look-at targets
- Configure lens settings
- Configure pipeline components
- Configure camera noise
- Manage target groups
- Add camera extensions
- Create specialized cameras
- Configure camera blending
- Configure state-driven instructions
- Assign spline paths
- Set camera priority
- Trigger camera impulses
- Inspect active camera blends
Inputs
- Unity project
- VCam identifiers
- Target GameObject names
- Camera property values
- Pipeline stage and component names
- Lens settings
- Noise parameters
- Extension type names
- Target-group membership data
- Spline and Animator references
- Impulse parameters
Outputs
- Virtual camera GameObjects
- Camera configuration changes
- Camera inspection results
- Target group changes
- Pipeline component changes
- Extension changes
- Active camera and blend information
- Impulse events
Requirements
- Unity project
- com.unity.cinemachine package
- Cinemachine 2.x or 3.x
- Runtime reflection adapter support
- Operation grant for configuration skills
