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unity-cinemachine - Configure Cinemachine virtual cameras and camera behavior

Create and configure Cinemachine virtual cameras, targets, lenses, pipeline components, noise, extensions, and cinematic camera behaviors.

Tags

Updated: 2026-10-06

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create virtual cameras
  • Inspect camera settings
  • Set follow and look-at targets
  • Configure lens settings
  • Configure pipeline components
  • Configure camera noise
  • Manage target groups
  • Add camera extensions
  • Create specialized cameras
  • Configure camera blending
  • Configure state-driven instructions
  • Assign spline paths
  • Set camera priority
  • Trigger camera impulses
  • Inspect active camera blends

Inputs

  • Unity project
  • VCam identifiers
  • Target GameObject names
  • Camera property values
  • Pipeline stage and component names
  • Lens settings
  • Noise parameters
  • Extension type names
  • Target-group membership data
  • Spline and Animator references
  • Impulse parameters

Outputs

  • Virtual camera GameObjects
  • Camera configuration changes
  • Camera inspection results
  • Target group changes
  • Pipeline component changes
  • Extension changes
  • Active camera and blend information
  • Impulse events

Requirements

  • Unity project
  • com.unity.cinemachine package
  • Cinemachine 2.x or 3.x
  • Runtime reflection adapter support
  • Operation grant for configuration skills

Source

  • Spec: SKILL.md

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Unity
Cinemachine
virtual camera
camera control
cinematic camera
camera blending
camera noise
Create virtual cameras
Inspect camera settings
Set follow and look-at targets
Configure lens settings
Unity project
VCam identifiers
Target GameObject names
Virtual camera GameObjects
Camera configuration changes
Camera inspection results