unity-physics - Unity Editor Physics Queries and Configuration
Performs editor-time Unity physics queries including raycasts and overlap checks, and configures gravity, physics materials, and layer collisions.
Tags
Updated: 2026-09-18Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Cast rays for hit detection
- Perform shape cast queries
- Check collider overlaps
- Query and set gravity
- Create and assign PhysicMaterials
- Configure layer collision matrix
Inputs
- Ray origin and direction
- Max distance and layer mask
- Sphere and box dimensions
- Gravity vector values
- PhysicMaterial settings and asset path
- Layer indices and collision states
Outputs
- Hit details and count
- Overlapping colliders list
- Global gravity setting
- Created PhysicMaterial asset file
- Updated collider material assignment
- Updated layer collision state
Requirements
- Unity Editor environment
- unity_skills Python module
