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unity-physics - Unity Editor Physics Queries and Configuration

Performs editor-time Unity physics queries including raycasts and overlap checks, and configures gravity, physics materials, and layer collisions.

Tags

Updated: 2026-09-18

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Cast rays for hit detection
  • Perform shape cast queries
  • Check collider overlaps
  • Query and set gravity
  • Create and assign PhysicMaterials
  • Configure layer collision matrix

Inputs

  • Ray origin and direction
  • Max distance and layer mask
  • Sphere and box dimensions
  • Gravity vector values
  • PhysicMaterial settings and asset path
  • Layer indices and collision states

Outputs

  • Hit details and count
  • Overlapping colliders list
  • Global gravity setting
  • Created PhysicMaterial asset file
  • Updated collider material assignment
  • Updated layer collision state

Requirements

  • Unity Editor environment
  • unity_skills Python module

Source

  • Spec: SKILL.md
unity
physics
raycast
physic-material
gravity
editor-tool
Cast rays for hit detection
Perform shape cast queries
Check collider overlaps
Query and set gravity
Ray origin and direction
Max distance and layer mask
Sphere and box dimensions
Hit details and count
Overlapping colliders list
Global gravity setting