LogoClawIndex
CasesSkillsAbout
LogoClawIndex

unity-ugui-runtime-ui - Build and review Unity WebGL uGUI screens in C#

Builds, modifies, and reviews Unity WebGL uGUI screens in C# without Editor GUI operations, including UX structure, responsive layout, states, feedback, accessibility, and validation.

Tags

Updated: 2026-10-05

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Classify UI work modes
  • Collect project and UI prerequisites
  • Design screen structure and UX
  • Generate runtime uGUI C# code
  • Validate generated UI statically
  • Run Unity CLI compilation checks
  • Test responsive resolution behavior
  • Report findings and scope limits

Inputs

  • Request text
  • Working directory
  • Unity project files
  • Existing UI C# files
  • Unity project settings
  • Font files
  • TMP font assets
  • Skill templates and reference files

Outputs

  • C# source files
  • Implementation report
  • Review findings
  • Validation results
  • Scope limitation notes
  • Generated or modified UI files

Requirements

  • File-system access
  • C# code generation support
  • Optional executable Unity CLI
  • WebGL-capable Unity environment for CLI tests

Source

  • Spec: SKILL.md

ClawIndex

OpenClaw Skills & Use Case Index

ClawIndex is an ecosystem-driven index of OpenClaw skills and real-world use cases.

Index

Skills·
Cases

Meta

About·
Disclaimer·
Email·
GitHub
© 2026 ClawIndex All Rights Reserved.
Unity
uGUI
WebGL
C#
runtime UI
responsive layout
UX review
accessibility
Classify UI work modes
Collect project and UI prerequisites
Design screen structure and UX
Generate runtime uGUI C# code
Request text
Working directory
Unity project files
C# source files
Implementation report
Review findings