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godot-genre-party - Godot Party Game & Minigame Collection Blueprint

Expert blueprint for building party games with local multiplayer input, minigame resource system, asymmetric 1v3 gameplay, split-screen rendering, and persistent scoring in Godot.

Tags

Updated: 2026-06-30

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Define minigames via Resource files
  • Map physical controllers to players dynamically
  • Register player-specific input actions at runtime
  • Load and unload minigame scenes
  • Track persistent scores across rounds
  • Render split-screen via SubViewport per player
  • Handle player join and dropout events
  • Implement asymmetric 1v3 gameplay balance
  • Transition between minigames with deferred loading
  • Manage tournament state via Autoload singleton
  • Apply screen shake via global impact signals
  • Display looping GIF instruction overlays

Inputs

  • Godot project
  • Joypad controllers (2-4)
  • Minigame scene files (.tscn)
  • Minigame resource definitions (.tres)
  • Player character assets
  • Instruction GIF animations

Outputs

  • Party game scenes with multiplayer support
  • Split-screen SubViewport layout
  • Persistent tournament scoring state
  • Dynamic input action mappings
  • Minigame scene transitions

Requirements

  • Godot Engine 4.x
  • Local joypad/controller input devices
  • Godot Autoload/Singleton support
  • SubViewport rendering support

Source

  • Spec: SKILL.md

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godot
party game
minigame collection
local multiplayer
split-screen
asymmetric gameplay
input remapping
game development
Define minigames via Resource files
Map physical controllers to players dynamically
Register player-specific input actions at runtime
Load and unload minigame scenes
Godot project
Joypad controllers (2-4)
Minigame scene files (.tscn)
Party game scenes with multiplayer support
Split-screen SubViewport layout
Persistent tournament scoring state