godot-genre-party - Godot Party Game & Minigame Collection Blueprint
Expert blueprint for building party games with local multiplayer input, minigame resource system, asymmetric 1v3 gameplay, split-screen rendering, and persistent scoring in Godot.
Tags
Updated: 2026-06-30Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Define minigames via Resource files
- Map physical controllers to players dynamically
- Register player-specific input actions at runtime
- Load and unload minigame scenes
- Track persistent scores across rounds
- Render split-screen via SubViewport per player
- Handle player join and dropout events
- Implement asymmetric 1v3 gameplay balance
- Transition between minigames with deferred loading
- Manage tournament state via Autoload singleton
- Apply screen shake via global impact signals
- Display looping GIF instruction overlays
Inputs
- Godot project
- Joypad controllers (2-4)
- Minigame scene files (.tscn)
- Minigame resource definitions (.tres)
- Player character assets
- Instruction GIF animations
Outputs
- Party game scenes with multiplayer support
- Split-screen SubViewport layout
- Persistent tournament scoring state
- Dynamic input action mappings
- Minigame scene transitions
Requirements
- Godot Engine 4.x
- Local joypad/controller input devices
- Godot Autoload/Singleton support
- SubViewport rendering support
