★ 74 · Updated 2026-10-08
Adds hit flash, trauma-based camera shake, and audio ducking that fire together when a hit occurs.
Browse skills that produce this output.
★ 74 · Updated 2026-10-08
Adds hit flash, trauma-based camera shake, and audio ducking that fire together when a hit occurs.
★ 666 · Updated 2026-10-02
Migrates legacy Godot 4.0–4.2 TileMap nodes, scripts, and TileSet resources to the Godot 4.3+ TileMapLayer system.
★ 22 · Updated 2026-05-28
Detects and resolves conflicting operations in Godot code including property conflicts, duplicate signals, physics modes, and competing animations