★ 38 · Updated 2026-09-22
Render a procedural anti-aliased grid floor in an SDL3 GPU scene using screen-space derivatives and multiple graphics pipelines.
Browse skills that share this tag.
★ 38 · Updated 2026-09-22
Render a procedural anti-aliased grid floor in an SDL3 GPU scene using screen-space derivatives and multiple graphics pipelines.
★ 0 · Updated 2026-09-15
Generates shader code and explains the Makepad shader language, Sdf2d API, and built-in functions.
★ 0 · Updated 2026-09-15
Provides guidance and code generation for Makepad shader language, Sdf2d drawing, and GLSL built-in functions.
★ 1 · Updated 2026-09-15
Provides code generation and technical explanations for Makepad shader syntax, Sdf2d API, and built-in functions.
★ 1 · Updated 2026-09-15
Generates Makepad shader code and explains shader syntax, Sdf2d helper functions, and built-in GLSL math utilities.
★ 602 · Updated 2026-05-28
Monitor GPU usage, VRAM, loaded models, and inference performance metrics for Ollama
★ 18 · Updated 2026-02-24
Create desktop applications using GPUI, a GPU-accelerated UI framework for Rust
★ 28 · Updated 2026-02-24
Assists in building desktop applications using the GPU-accelerated GPUI framework for Rust
★ 602 · Updated 2026-02-24
Build desktop applications using the GPU-accelerated GPUI framework from Zed.