★ 38 · Updated 2026-09-22
Render a procedural anti-aliased grid floor in an SDL3 GPU scene using screen-space derivatives and multiple graphics pipelines.
Browse skills that share this tag.
★ 38 · Updated 2026-09-22
Render a procedural anti-aliased grid floor in an SDL3 GPU scene using screen-space derivatives and multiple graphics pipelines.
★ 66 · Updated 2026-09-19
Creates Three.js landscapes featuring polar grid terrain, slope vertex colors, GPU instanced grass, stones, gradient sky, and time-of-day lerping.
★ 0 · Updated 2026-09-15
Generates shader code and explains the Makepad shader language, Sdf2d API, and built-in functions.
★ 0 · Updated 2026-09-15
Provides guidance and code generation for Makepad shader language, Sdf2d drawing, and GLSL built-in functions.
★ 1 · Updated 2026-09-13
Writes GLSL fragment shaders for procedural graphics, textures, patterns, noise, visual effects, and WebGL or Three.js integrations.
★ 0 · Updated 2026-06-15
Add procedural anti-aliased grid floor to SDL3 GPU scenes using fragment shader
★ 27 · Updated 2026-03-23
Routes GLSL shader tasks to specialized skills based on requirements
★ 0 · Updated 2026-02-18
Render GLSL fragment shaders to PNG files for visual debugging and troubleshooting.