unity-cinemachine - Configure Unity Cinemachine virtual cameras
Create and configure Cinemachine virtual cameras, targets, lenses, Body/Aim/Noise pipelines, specialized cameras, and cinematic behavior.
Tags
Updated: 2026-10-06Capabilities
What this skill does
- Create virtual cameras
- Inspect camera fields
- Set follow and look-at targets
- Configure Body/Aim/Noise pipelines
- Configure lens settings
- Manage camera components
- Create specialized cameras
- Manage target groups
- Manage camera extensions
- Query brain and blend info
- Trigger camera impulses
- Set camera priorities
Inputs
- Unity project
- Cinemachine package
- Virtual camera identifiers
- GameObject names or paths
- Camera property values
- Lens settings
- Pipeline component types
- Target group members
- Spline container
- Animator state mappings
Outputs
- Created camera GameObjects
- Updated camera configuration
- Inspection results
- Available component names
- Brain and blend information
- Target group changes
- Camera extension changes
- Triggered impulse event
Requirements
- Unity project environment
- com.unity.cinemachine package
- Cinemachine 2.x or 3.x
- Cinemachine runtime reflection adapter
- User grant for configuration operations
- Bypass mode or allowlist for delete operations
