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unity-cinemachine - Configure Unity Cinemachine virtual cameras

Create and configure Cinemachine virtual cameras, targets, lenses, Body/Aim/Noise pipelines, specialized cameras, and cinematic behavior.

Tags

Updated: 2026-10-06
UnityCinemachinevirtual camerascamera systemscinematic cameragame development

Capabilities

Create virtual camerasInspect camera fieldsSet follow and look-at targetsConfigure Body/Aim/Noise pipelines

Typical Inputs

Unity projectCinemachine packageVirtual camera identifiers

Typical Outputs

Created camera GameObjectsUpdated camera configurationInspection results

What this skill does

  • Create virtual cameras
  • Inspect camera fields
  • Set follow and look-at targets
  • Configure Body/Aim/Noise pipelines
  • Configure lens settings
  • Manage camera components
  • Create specialized cameras
  • Manage target groups
  • Manage camera extensions
  • Query brain and blend info
  • Trigger camera impulses
  • Set camera priorities

Inputs

  • Unity project
  • Cinemachine package
  • Virtual camera identifiers
  • GameObject names or paths
  • Camera property values
  • Lens settings
  • Pipeline component types
  • Target group members
  • Spline container
  • Animator state mappings

Outputs

  • Created camera GameObjects
  • Updated camera configuration
  • Inspection results
  • Available component names
  • Brain and blend information
  • Target group changes
  • Camera extension changes
  • Triggered impulse event

Requirements

  • Unity project environment
  • com.unity.cinemachine package
  • Cinemachine 2.x or 3.x
  • Cinemachine runtime reflection adapter
  • User grant for configuration operations
  • Bypass mode or allowlist for delete operations

Source

  • Spec: SKILL.md

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