unity-cinemachine - Configure Cinemachine virtual cameras
Create, inspect, and configure Cinemachine virtual cameras, targets, lenses, pipeline components, noise, extensions, and camera behavior.
Tags
Updated: 2026-10-06Capabilities
Typical Inputs
Typical Outputs
What this skill does
- Create virtual cameras
- Inspect camera fields
- Configure camera targets
- Configure lens settings
- Configure Body Aim Noise
- Manage camera components
- Manage target groups
- Configure camera extensions
- Configure camera blending
- Configure state-driven cameras
- Trigger camera impulses
- Set camera priorities
Inputs
- Unity project
- Cinemachine package
- Virtual camera names
- Target GameObjects
- Camera configuration values
- Animator state names
Outputs
- Scene camera changes
- Camera inspection results
- Brain and blend information
- Impulse events
- Operation results or errors
Requirements
- Unity environment
- com.unity.cinemachine package
- Cinemachine 2.x or 3.x
- User grant for configuration operations
