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unity-cinemachine - Configure Cinemachine virtual cameras

Create, inspect, and configure Cinemachine virtual cameras, targets, lenses, pipeline components, noise, extensions, and camera behavior.

Tags

Updated: 2026-10-06

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Create virtual cameras
  • Inspect camera fields
  • Configure camera targets
  • Configure lens settings
  • Configure Body Aim Noise
  • Manage camera components
  • Manage target groups
  • Configure camera extensions
  • Configure camera blending
  • Configure state-driven cameras
  • Trigger camera impulses
  • Set camera priorities

Inputs

  • Unity project
  • Cinemachine package
  • Virtual camera names
  • Target GameObjects
  • Camera configuration values
  • Animator state names

Outputs

  • Scene camera changes
  • Camera inspection results
  • Brain and blend information
  • Impulse events
  • Operation results or errors

Requirements

  • Unity environment
  • com.unity.cinemachine package
  • Cinemachine 2.x or 3.x
  • User grant for configuration operations

Source

  • Spec: SKILL.md
Unity
Cinemachine
virtual-camera
camera-configuration
cinematic-camera
game-development
Create virtual cameras
Inspect camera fields
Configure camera targets
Configure lens settings
Unity project
Cinemachine package
Virtual camera names
Scene camera changes
Camera inspection results
Brain and blend information