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unreal-engineer - Build Modular Unreal Engine Gameplay Systems

Builds Unreal Engine games with modular C++/Blueprint architecture, GAS, Nanite/Lumen optimization, and replication-ready gameplay systems.

Tags

Updated: 2026-10-07
unreal-enginecppblueprintgasnanitelumenmultiplayergame-development

Capabilities

Build C++ gameplay systemsDesign Blueprint exposure layersImplement GAS abilitiesOptimize Nanite and Lumen

Typical Inputs

Unreal Engine projectGame design documentsMechanic specifications

Typical Outputs

Unreal C++ modulesBlueprint gameplay assetsGAS abilities and effects

What this skill does

  • Build C++ gameplay systems
  • Design Blueprint exposure layers
  • Implement GAS abilities
  • Optimize Nanite and Lumen
  • Create replication-ready systems
  • Structure Unreal modules
  • Validate UObject memory usage

Inputs

  • Unreal Engine project
  • Game design documents
  • Mechanic specifications
  • Economy design
  • Level requirements
  • Material and VFX requirements
  • Production configuration
  • Codebase context
  • Forgewright settings

Outputs

  • Unreal C++ modules
  • Blueprint gameplay assets
  • GAS abilities and effects
  • Replication-ready gameplay code
  • Build configuration files
  • Architecture documentation
  • Implementation progress reports

Requirements

  • Unreal Engine project
  • game.engine set to unreal
  • Game Build mode orchestrator

Source

  • Spec: SKILL.md

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