unreal-engineer - Build Modular Unreal Engine Gameplay Systems
Builds Unreal Engine games with modular C++/Blueprint architecture, GAS, Nanite/Lumen optimization, and replication-ready gameplay systems.
Tags
Updated: 2026-10-07Capabilities
What this skill does
- Build C++ gameplay systems
- Design Blueprint exposure layers
- Implement GAS abilities
- Optimize Nanite and Lumen
- Create replication-ready systems
- Structure Unreal modules
- Validate UObject memory usage
Inputs
- Unreal Engine project
- Game design documents
- Mechanic specifications
- Economy design
- Level requirements
- Material and VFX requirements
- Production configuration
- Codebase context
- Forgewright settings
Outputs
- Unreal C++ modules
- Blueprint gameplay assets
- GAS abilities and effects
- Replication-ready gameplay code
- Build configuration files
- Architecture documentation
- Implementation progress reports
Requirements
- Unreal Engine project
- game.engine set to unreal
- Game Build mode orchestrator
