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OpenClaw Skills & Use Case Index

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gameobject-find - Find a GameObject in a Prefab or Scene

Finds a specified GameObject in the opened Prefab, or in the active Scene when no Prefab is open, with optional data, components, bounds, hierarchy, and scoped reads.

Tags

Updated: 2026-09-28

Capabilities

Typical Inputs

Typical Outputs

What this skill does

  • Find GameObjects
  • Read editable data
  • Preview components
  • Read 3D bounds
  • Read hierarchy metadata
  • Read scoped fields
  • Filter serialized views

Inputs

  • GameObject reference
  • Data inclusion flag
  • Components inclusion flag
  • Bounds inclusion flag
  • Hierarchy inclusion flag
  • Hierarchy depth
  • Field paths
  • View query

Outputs

  • GameObject data
  • Child GameObject information
  • Component references
  • 3D bounds
  • Hierarchy metadata
  • Scoped serialized data

Requirements

  • Unity MCP CLI
  • Opened Prefab or active Scene
  • Reflector support for scoped reads

Source

  • Spec: SKILL.md
Unity
GameObject
Prefab
Scene
Hierarchy
Reflection
Find GameObjects
Read editable data
Preview components
Read 3D bounds
GameObject reference
Data inclusion flag
Components inclusion flag
GameObject data
Child GameObject information
Component references